Riders of Rhea
A downloadable game for Windows, macOS, and Linux
Born on this dry rock, you rode the dunes your entire life, free... Until they build that damned space elevator.
Now a rush on the resources locked below the sandy wasteland had every thug and lowlife in the colonies rushing to your home. But you have your bike, she's never let you down, and the wide wide roads of Rhea are calling.
Created for 7 day Roguelike, this is a more motorcycley take on a space shooter. Blast some baddies, upgrade your bike, and do some sick burnouts.
HOW TO PLAY:
- WASD: Accelerate, break and steer
- Space: Overdrive (spins back tyre, lets you turn quickly, and exceed your max speed if you can stay in control)
- Enter: Shoot
- E: Toggle water cooling, useful if your bike keeps overheating, but consumes water.
- Take out enemies and collect what they drop to upgrade your bike, your only remaining friend on this harsh moon.
- Try and reach the space elevator and shut it down... You wont succeed...
- No seriously, you won't, there's no space elevator in the game, just kill doods and see how high you can get your level before dying.
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Likewise the previous poster, using UbuntuLTS based Linux - 18.04 - I have the stats part of the screen glitchy all over, with the desktop picture piercing through. Pity. This might be a game that I could enjoy for a while.
hard to start at it, but by level 10 it's more fun. I'm using itch on linux(ubuntu) and have an issue where the stats are all jumbled. I like how as some stats go down you have to modify strategy.
This is absolutely awesome. Totally could be made into a bigger game.
I just wanted to revisit this to let you know that you have a killer game here.
I originally played it last year when it was released, and it has stuck in my head ever since. The music, the atmosphere, even the name has such a catch to it, that I remembered it after not playing it for almost a year! Marketing-wise, I think you have a good formula here for a game that sticks with you long after you're done playing.
Please turn this into a larger game. It's awesome!
Wow that's really awesome, thanks for letting me know! I do want to revisit it someday, I still think about it every so often too. I haven't got a solid idea of how I'd scale it up into something bigger with long term progression, the ideas I have aren't quite jelling quite yet. So hopefully I'll get that spark of inspiration at some point!
crashes a lot
This is awesome! How did you manage the Enemy AI? I tried doing a spaceship game with Navmesh and had a lot of problems getting it working with vehicles that have a turning radius.
Well having no environment collision to avoid helped ;) But yeah that'd be a tricky problem to solve with navmesh!
I did have a bit of code to steer them away from on-coming collisions, but it was really pretty basic tbh, they just steered toward their target and accelerated when facing it.
Great job guys! A LOT of potential!
WOW this is cool! waht engine did you use?
Thanks! I'm using Unity.
Cool! That's what i thought. Are you continuing development on this? waht are your plans? it's AWESOME!
Super fun. Great art style, and the mechanics feel soooo good. Pretty challenging but very rewarding taking down other bikers. Would love to see this expanded into a full game!
Really well made game! There is one typo in the monologue ("Pity it weigh[t]s so much").
Great game. I think it has potential as something more. I think the combat needs more of a disincentive to staying still in combat to prevent me from stopping and pivoting to deal with enemies when using certain builds.
I did a quick balance pass today, so you shouldn't constantly run out of fuel anymore, yay!
Cool start! I liked having fuel rate burn as your used the throttle. Needs some balancing but a cool and efficient start! Nice work!
Very cool gameplay and art reminds me of Akira bike gangs. :)
Very Cool game !! I wont be surprised if you polished the game more and this becomes something amazing than it already is. great job man.
Amazing game, great gameplay, simple yet fun. So much potential as well, this could be expanded and become a really amazing game
what software was used to make this game?
This is really good and kind of addicting, but almost all of my attempts ended when I ran out of fuel. It either needs to drop much more often and in larger amounts or get used up much slower. Maybe make engine rating and traction improve fuel usage? Could also use larger armor pickups.
Yeah, just didn't have time in the gamejam to do that final balance pass, so some elements are completely off :) I should have time to fix it this week though I reckon!
good job man, it's a very fun game. expand it and tune it, the idea is real good!
Dude, game is so cool
except for the little guys which takes the whole realism away
And the idea is so good(it can use a better story i guess an no little guys, collision etc.), I would like to see it becoming more than a 7 day game.
I also love the art it fels solid
Is there a fuel source in the game?
Thanks! I imagined the little ones as drones or something, but really just didn't have time to make more baddies in the 7 days ;) And yeah I'd love to have a fleshed out story too.
There's a random chance each pickup will contain either fuel, water or armour. It's not balanced very well though. You can avoid doing the wheelspin to save fuel when it's low too.