Finally got to the First one after it sat on my computer for ages and I am kicking myself that I didn't get to it sooner! It is really good! Looking forward to playing book two! Thank you!
Hello! I would like to contact you because it would be great to translate the game to Spanish LATAM. You know, I'm an English to LAS translator, and I'm looking for videogames like yours to translate in exchange for being able to add it to my portfolio and have more verifiable experience.
I've been playing your game for a while and I love it!
I have experience translating games, but many times agencies don't allow translators to appear in the credits, much less to name the games we have worked on.
Great Game, I enjoyed The First Book, and I will Definitely Play the others! Thanks for this nostalgic experience, reminds me of my childhood! I Did 3 episodes of my series Itch.ios with Book one!
too much exposition at the start, would prefer a brief cuttscene for background and character relationship, and a codex that include every proper nouns
Wow, these are so amazing! I wished I could give you a time machine and give them a place in 90s gaming history in the 90s, but today the sun will shine as brightly! :3
Amazing pixel design! The only trouble I had was with one of the Axe puzzles on the east of the waterfall. Other than That I had a fun time learning about the characters and their background stories as individuals. I am also greatly excited to play the 2 other books in the series. I will review them as well :D
Me and my family play an adventure game around once a month using Parsec to connect us over the US--and we chose to play this game (and chapter 2)
We were super impressed with the story and writing, it was a treat for all. We hope to see more in the series.
What was cool for me to see was how not focusing on all the fluff stuff (like detailed cutscenes and animations) really doesn't matter. The story grips you and makes you want to keep exploring and playing. The game still tells an effective story.
Anyway--all that to say. Don't sell yourself short. The art and story (and always lovely to hear some of Brandon Blume of course) are real compelling stuff. Can't wait to see the rest of the series.
Really enjoyed what I've seen so far. Unfortunately, the game had a bug for me quite quickly after starting. According to the walkthrough, if I talk to Drissa in the area to the right of the camp, when she leaves, Witt should appear. For me, unfortunately, he did not.
Oh nooo... A speedrunner found a similar thing but I thought it was only with a tool assisted run that couldn't be done by a human :P Make sure you've talked to everyone else, and been everywhere (have you visited the graveyard?) but if you have it might be some random edge case...
Ah ha - you were right! I hadn't been to the graveyard (didn't spot that path going north from the screen with the standing stones). Once I went to the graveyard, the sequence with Witt kicked in. Thanks and sorry for casting doubt on your game :)
Oh totally. That was kind of my goal at the start, to heavily lean on those tropes and try to twist them a bit. Re-reading the first book since making this I realised it landed a bit too close, most obviously the whole women do the magic stuff... But it's always been a pretty self-indulgent game to make anyway so don't think it matters too much :P
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Anybody else having issues with some of the dialogue being cut off to the left/right?
Finally got to the First one after it sat on my computer for ages and I am kicking myself that I didn't get to it sooner! It is really good! Looking forward to playing book two! Thank you!
Awesome game!
Hello! I would like to contact you because it would be great to translate the game to Spanish LATAM. You know, I'm an English to LAS translator, and I'm looking for videogames like yours to translate in exchange for being able to add it to my portfolio and have more verifiable experience.
I've been playing your game for a while and I love it!
I have experience translating games, but many times agencies don't allow translators to appear in the credits, much less to name the games we have worked on.
What do you think?
Great Game, I enjoyed The First Book, and I will Definitely Play the others! Thanks for this nostalgic experience, reminds me of my childhood! I Did 3 episodes of my series Itch.ios with Book one!
Very well made! The world-building is very interesting.
Sharing this with a buddy of mine who does Youtube Lets Plays of PnC Adventure games
Awesome :D
An excellent throwback to the Sierra quest games of my childhood! Love the animation and the puzzles work very well mixed with an intriguing story.
I'm intrigued by the story and I loved the sounds and pixel aesthetic.
too much exposition at the start, would prefer a brief cuttscene for background and character relationship, and a codex that include every proper nouns
Wow, these are so amazing! I wished I could give you a time machine and give them a place in 90s gaming history in the 90s, but today the sun will shine as brightly! :3
Amazing pixel design! The only trouble I had was with one of the Axe puzzles on the east of the waterfall. Other than That I had a fun time learning about the characters and their background stories as individuals. I am also greatly excited to play the 2 other books in the series. I will review them as well :D
-Pizza
Me and my family play an adventure game around once a month using Parsec to connect us over the US--and we chose to play this game (and chapter 2)
We were super impressed with the story and writing, it was a treat for all. We hope to see more in the series.
What was cool for me to see was how not focusing on all the fluff stuff (like detailed cutscenes and animations) really doesn't matter. The story grips you and makes you want to keep exploring and playing. The game still tells an effective story.
Anyway--all that to say. Don't sell yourself short. The art and story (and always lovely to hear some of Brandon Blume of course) are real compelling stuff. Can't wait to see the rest of the series.
seems interesting
Really enjoyed what I've seen so far. Unfortunately, the game had a bug for me quite quickly after starting. According to the walkthrough, if I talk to Drissa in the area to the right of the camp, when she leaves, Witt should appear. For me, unfortunately, he did not.
Oh nooo... A speedrunner found a similar thing but I thought it was only with a tool assisted run that couldn't be done by a human :P Make sure you've talked to everyone else, and been everywhere (have you visited the graveyard?) but if you have it might be some random edge case...
Ah ha - you were right! I hadn't been to the graveyard (didn't spot that path going north from the screen with the standing stones). Once I went to the graveyard, the sequence with Witt kicked in. Thanks and sorry for casting doubt on your game :)
Also, did this feel a bit "wheel of time" to anyone else?
Oh totally. That was kind of my goal at the start, to heavily lean on those tropes and try to twist them a bit. Re-reading the first book since making this I realised it landed a bit too close, most obviously the whole women do the magic stuff... But it's always been a pretty self-indulgent game to make anyway so don't think it matters too much :P