crashes a lot
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This is awesome! How did you manage the Enemy AI? I tried doing a spaceship game with Navmesh and had a lot of problems getting it working with vehicles that have a turning radius.
Well having no environment collision to avoid helped ;) But yeah that'd be a tricky problem to solve with navmesh!
I did have a bit of code to steer them away from on-coming collisions, but it was really pretty basic tbh, they just steered toward their target and accelerated when facing it.
Great job guys! A LOT of potential!
WOW this is cool! waht engine did you use?
Thanks! I'm using Unity.
Cool! That's what i thought. Are you continuing development on this? waht are your plans? it's AWESOME!
Super fun. Great art style, and the mechanics feel soooo good. Pretty challenging but very rewarding taking down other bikers. Would love to see this expanded into a full game!
Really well made game! There is one typo in the monologue ("Pity it weigh[t]s so much").
Great game. I think it has potential as something more. I think the combat needs more of a disincentive to staying still in combat to prevent me from stopping and pivoting to deal with enemies when using certain builds.
I did a quick balance pass today, so you shouldn't constantly run out of fuel anymore, yay!
Cool start! I liked having fuel rate burn as your used the throttle. Needs some balancing but a cool and efficient start! Nice work!
Very cool gameplay and art reminds me of Akira bike gangs. :)
Very Cool game !! I wont be surprised if you polished the game more and this becomes something amazing than it already is. great job man.
Amazing game, great gameplay, simple yet fun. So much potential as well, this could be expanded and become a really amazing game
what software was used to make this game?
This is really good and kind of addicting, but almost all of my attempts ended when I ran out of fuel. It either needs to drop much more often and in larger amounts or get used up much slower. Maybe make engine rating and traction improve fuel usage? Could also use larger armor pickups.
Yeah, just didn't have time in the gamejam to do that final balance pass, so some elements are completely off :) I should have time to fix it this week though I reckon!
good job man, it's a very fun game. expand it and tune it, the idea is real good!
Dude, game is so cool
except for the little guys which takes the whole realism away
And the idea is so good(it can use a better story i guess an no little guys, collision etc.), I would like to see it becoming more than a 7 day game.
I also love the art it fels solid
Is there a fuel source in the game?
Thanks! I imagined the little ones as drones or something, but really just didn't have time to make more baddies in the 7 days ;) And yeah I'd love to have a fleshed out story too.
There's a random chance each pickup will contain either fuel, water or armour. It's not balanced very well though. You can avoid doing the wheelspin to save fuel when it's low too.